aboutsummaryrefslogtreecommitdiff
path: root/content
diff options
context:
space:
mode:
Diffstat (limited to 'content')
-rw-r--r--content/blog/2026-06-27-internet.org427
1 files changed, 427 insertions, 0 deletions
diff --git a/content/blog/2026-06-27-internet.org b/content/blog/2026-06-27-internet.org
new file mode 100644
index 0000000..0d4214b
--- /dev/null
+++ b/content/blog/2026-06-27-internet.org
@@ -0,0 +1,427 @@
+#+date: [2026-06-29 Mon 21:12:00]
+#+title: The Internet I Grew Up With Doesn’t Exist Anymore
+#+description:
+#+slug: internet
+#+filetags: :personal:web:
+#+draft: t
+
+* Introduction
+
+The internet; what can I say? It's the driving force behind nearly the whole
+world today - economies, countries, communities, and more run solely on the
+internet these days.
+
+However, it wasn't always this way.
+
+Once upon a time, the internet didn't even exist. When it did, the internet was
+a *place*. It was a place you went. You selectively chose to visit the internet,
+based on your own free will.
+
+If you wanted to visit a chat room, or perhaps preview a fancy new Flash game,
+you visited the internet for a few minutes in the evening before going back to
+your family or friends.
+
+This has changed dramatically in the last 20-30 years. Today, it's 2026 and
+woven into nearly every part of daily life for the majority of the Earth's
+population.
+
+Let's do a quick checklist and see what requires the internet or becomes tedious
+if we opt not to use the internet (yes, this list is tedious on purpose):
+- Banking
+- Paying bills
+- Taxes
+- Shopping
+- Watching TV or movies
+- Listening to music
+- Reading the news
+- Looking up directions
+- Ordering food
+- Booking travel
+- Messaging friends and family
+- Video calls
+- Playing most modern video games
+- Downloading software updates
+- Activating new devices
+- Backing up photos
+- Storing files
+- Finding a restaurant
+- Reading reviews
+- Checking the weather
+- Looking up a recipe
+- Researching almost anything
+- Applying for a job
+- Remote work
+- School and homework
+- Medical records
+- Scheduling appointments
+- Government services
+- Renewing licenses
+- Filing insurance claims
+- Managing investments
+- Home security cameras
+- Smart home devices
+- Navigation in your car
+- Finding a phone number
+- Dating
+- Selling used items
+- Buying event tickets
+- Boarding a flight
+- Receiving package updates
+- Authentication (2FA)
+- Password management
+- Identity verification
+
+What a list. How fun. I love being absolutely restricted to a specific
+technology or method with little to no options.
+
+Joking aside, this post is my personal reflection of the internet, and perhaps
+tech and life in general, over my lifetime. I was born in the late 1990s, but
+was also born in a rural area of the USA, so I have been privileged to see
+technology evolve from the "my stereo is the highest tech equipment in my house"
+stage to the "I have all of human history in my pocket" stages.
+
+This post is about remembering these moments from my perspective, regardless of
+whether the evolutions have been good or bad.
+
+As you read on, *please* (*PLEASE!*) send me an email if this post sparks a memory
+or you have thoughts. I genuinely enjoy hearing these stories from anyone, and I
+push for you to send me them as you think of them.
+
+* 2001: The Family Computer
+
+The family computer. What a throwback. Perhaps you even had a [[https://en.wikipedia.org/wiki/Third_place][third place]]
+computer you visited. Wherever, whatever that computer was - think of that
+computer as you read this. I will be speaking from my perspective and I hope it
+resounds with someone out there.
+
+I recall coming home from school, getting through required chores, homework, or
+anything else first. Perhaps you had siblings with which you shared the computer
+or the TV.
+
+In my case, we owned an early 2000s Gateway tower PC. A beautiful (read: ugly),
+beige Gateway computer with the spotted cow on it. It sat on a big "oak" hutch,
+with integrated file-compatible drawers and specific spots for your matching
+beige desktop speakers.
+
+#+caption: Gateway Ad from 1992
+[[https://www.vice.com/wp-content/uploads/sites/2/2019/08/1565048739851-image3.png]]
+
+To use the computer, you likely turned on a very heavy CRT monitor. Perhaps it
+even flickered, emitted you a static buzz, or showed a wavy pattern in the
+graphics. This was the epitome of 2000s technology and people loved it.
+
+#+being_quote
+*Side note*: We owned a heavy, wooden CRT TV set from the 1970s or 1980s that hid
+all buttons behind a fake, black "speaker" that you could press to pop open. A
+decade or two after we had tossed this TV into our barn for disposal, my brother
+an I took turns hitting the glass screen it as hard as we could with a baseball
+bat.
+
+It never left a mark, regardless of how hard we hit it. Why don't we produce
+that quality anymore?
+#+end_quote
+
+If you wanted to use the computer, you had to press a very heavy, circular
+button that would emit a memorable CLUNK as you engaged the button within the
+PC. This would result in an airplane level of whirring while it used maybe a few
+GB of memory and hard drive storage to boot up [[https://en.wikipedia.org/wiki/Windows_95][Windows 95]].
+
+#+caption: Windows 95 Desktop
+[[https://upload.wikimedia.org/wikipedia/en/e/eb/Windows_95_at_first_run.png]]
+
+At this point, the world was your oyster. You could do so many things that
+humans throughout history couldn't do:
+- Open multiple programs *at the same time*. Scientists were baffled.
+- Minimize a window, then bring it back later. Pure sorcery.
+- Move files by dragging them with your mouse. We truly lived in the future.
+- Change the color of every pixel in *Paint*. Michelangelo could never.
+- Hear your speakers make a loud POP every time Windows started. Reassuring.
+- Watch a progress bar slowly fill from left to right while estimating "time to
+ complete" at 800 years. Entertainment for the whole family.
+- Crash the entire computer because you opened one too many programs. Unlimited
+ power comes with responsibility.
+
+If you were luckier than I was, you also had access to the *INTERNET* at this
+point. The cyberspace where you transmitted your energy through hyperwaves to
+digital ends of the earth (i.e., sent a message to a stranger).
+
+My family had a dial-up modem until the mid-2000s, so I was rarely to use the
+internet at this point. The extent of my experience spanned between our family
+computer (used for games, documents, and wasting time exploring every single
+menu and application available in Windows) and the church computer lab
+(containing even older computers, somehow).
+
+At this point, there was no ritual to the internet or even to the computer
+itself. The computer was a tool used for specific tasks, such as my mother
+designing pamphlets in some obscure program for printing, or for fun.
+
+Often times, you would sit down with no particular destination. You were
+*exploring*. I use that word specifically because it's how I truly felt. Whenever
+I turned on a computer, I was exploring a digital universe that had not been
+charted before.
+
+At this point, the internet was a distinct place you visited. Or, could ignore.
+If you didn't like computers or the internet, no worries. You could ignore it as
+much as you'd like.
+
+* 2004: Exploring the Web
+
+The internet stopped feeling like a software.
+
+It became its own world.
+
+This is the point in my life where the internet became real. I wasn't a pioneer
+by any means, unless we're talking about [[https://en.wikipedia.org/wiki/The_Oregon_Trail_(1971_video_game)][The Oregon Trail]], but I was willing to
+test and brute force any system through sheer curiosity, from a very early age.
+
+At this time, we launched [[https://en.wikipedia.org/wiki/Internet_Explorer][Internet Explorer]] and loaded up your favorite search
+engine. Perhaps it was Yahoo!, Altavista, MSN, Google, or something else.
+
+This was probably your home page, your default search engine in the browser, and
+had an annoying toolbar installed on top of the browser itself. If you were
+silly enough (like me), you had numerous toolbars that sacrificed valuable
+screen space for the sake of /nothing/.
+
+Suddenly, you could find almost anything ever uploaded to the internet. Some
+options could be:
+- A walkthrough for the level you were stuck on.
+- A fan site dedicated to your favorite TV show.
+- A forum with 12 members arguing about phreaking.
+- A Flash game that somehow consumed your entire afternoon.
+- Someone's personal blog documenting their life in excruciating detail.
+
+More than this, the internet always felt *enormous* at this stage. No matter how
+much you explored, searched, or cataloged, you never had the full image. The
+internet was endless, borderless, and expansive. There was always a new rabbit
+hole waiting for you. Even if you had to watch every image slowly appear one
+horizontal line at a time.
+
+Before moving on to the next section, do you remember the [[https://www.spacejam.com/1996/][1996 SpaceJame
+website]]? What a modern marvel. Honestly one of the world's wonders.
+
+* 2007: Living There
+
+Here we are. The part of this post I recall most vividly. The mid-2000s were a
+phenomenal time in my personal history, as they were my transformative years. As
+it relates to computing and the internet, this means that the mid-2000s were the
+years of my utmost exploration, exploitation, and emancipation.
+
+Where do I even start? Perhaps we start with the state of the internet and what
+exactly was available online. Perhaps this is triggering for certain readers,
+and I apologize if it is, but it is the way the internet was at the time.
+
+If you wanted to see gruesome videos of executions, suicides, or the pain
+olympics, all it took was a single search and your search engine would happily
+return any results relevant to the words you typed.
+
+If you wanted to share information over the internet at this point, you probably
+had an email from a site like AOL, Hotmail, Yahoo, Gmail, or your ISP
+(Roadrunner, anyone?). Additionally, at this point, webmail clients were
+extremely popular and most users would launch the webmail clients from their
+providers to participate in email.
+
+Those of us who were /cool/ used things like MSN Messenger, AIM, etc. to chat
+quickly without having to use an email. You could even use little pictures that
+provided emotional reactions for you! Oh my goodness, what a time.
+
+#+caption: MSN Messenger Emoticons
+[[https://img.cleberg.net/blog/20260627-internet/msn_emojis.webp]]
+
+Beyond chatting, the next big thing coming in the digital space was gaming. At
+this time, it was seen as perhaps a silly side-hobby for some. While there may
+have been some money in it for a few select games, most were not profitable -
+they were created for other reasons, such as genuine intrigue in mechanics,
+users' fun, and curiosity.
+
+Games and game companies like [[https://en.wikipedia.org/wiki/RuneScape][Runescape]], [[https://en.wikipedia.org/wiki/Miniclip][Miniclip]] (8 Ball Pool, Agar.io, Doodle
+Army), [[https://en.wikipedia.org/wiki/Club_Penguin][Club Penguin]], [[https://en.wikipedia.org/wiki/Wizard101][Wizards 101]], and more dominated the scene in the mid-2000s.
+
+Beyond gaming, this was the age of users learning how to launch their own blogs,
+vlogs, websites, and more.
+
+For example, let's look at [[https://en.wikipedia.org/wiki/GeoCities][GeoCities]] (1994-2009) and [[https://en.wikipedia.org/wiki/Tumblr][Tumblr]] (2007-present).
+These websites rapidly evolved the internet's landscape, as they offered a free
+method for anyone to deploy a website or blog.
+
+Imagine being a young person, or a high schooler, or a college student, or an
+adult in 2009. You have access to the internet and an interest in /something/ out
+there in the world. You do a quick search and find a page related to it on
+GeoCities or Tumblr, leading you down a hyperlink rabbit hole.
+
+If you were properly motivated at this time, you may wonder: "How do I do this?
+Can I create a page like this?" The answer was yes, and it was easy! A few
+minutes later, you could have your own site. There were few, if any,
+restrictions on what you could publish online.
+
+This could lead you to learning HTML and CSS, as many users wanted to customize
+their sites, which generally leads to users discovering the freedom of ownining
+their own sites. This included things like mail signatures, avatars,
+forum-specific usernames and more.
+
+The end result? Everyone could have their own corner of the internet.
+
+There was space for everyone and it was distinct. You could tell, both visually
+and otherwise, that a site belonged to someone specific. It was property,
+individually owned and updated by a human somewhere on Earth.
+
+* 2012: When Everything Started Changing
+
+Let's jump forward to the early/mid-2010s. I used 2012 as an example because
+that's when I was in my first year of high school. At this time, you begin to
+understand a bit more about the world, log more long-term memories in the brain,
+and shift your perspectives.
+
+Let's start by creating a perspective of the world's technology at this time:
+- The iPhone 5 was released.
+- The first iPad Mini was released.
+- The Wii U was released.
+- Windows 8 & macOS Mountain Lion were the primary operating systems.
+- YouTube, Tinder, & Vine ruled the digital landscape.
+ - Perhaps you even watched Gangnam Style on YouTube this year.
+
+At this time, Facebook continued to cannibalize the internet. Each year,
+including 2012, Facebook consumed pages and converted websites into pages on
+their own website. Games, the app center, mobile apps, "pokes", and more slowly
+replaced other websites and communities on the web.
+
+/Twitter did the same thing around this time, to a lesser effect./
+
+As part of this domination by the top web service providers, apps started
+quickly replacing URLs. It felt as if apps became a first-class citizen of the
+digital world and that they may actually be *more* preferential to launching a
+web-first service.
+
+Paired with this app-first and centralized web was a preference for *algorithms*
+(/everyone shudder together/) which used data about a user to determine a precise
+factor of content for a user. Who cares about privacy at this point, right?
+Let's just mine the data, build the features, make our money, and figure the
+rest out later.
+
+At the end of all this is a world where more users than ever are carrying
+smartphones, using apps over websites, using algorithms to find content, and
+circling around the socially-rewarding locations of the digital universe.
+
+Personally... this felt like the beginning of the end. There was a short period
+in the mid-2000s to the 2010s where these apps were truly rewarding and
+valuable. They brought people together and we shared knowledge faster than ever.
+
+However, there was a dark side to this revolution. As these apps progressed, and
+the underlying technologies progressed, the companies and investors driving
+these efforts took a turn. Efforts pushed into the world of micro-transactions,
+psychological rewards for utilizing a platform, profits over value, and a slow
+descent into a disregard for the users.
+
+To me, that 2012 era was a turning point. You may personally love a different
+era (1980/1990s gamer, anyone? Any former phreaks out there?), but to me, it
+felt like we kept making leaps in technological capability until we reached the
+point of economical profitability in the 2000s-2010s era, where corporations,
+investors, and governments took a serious interest in controlling the internet.
+
+From here on out, the digital landscape seems to have a more sinister appearance
+and affect on us.
+
+* 2026: Logging On Today
+
+Fast forward to today: 2026. You want to check the latest headlines in your browser (a simple task!):
+
+1. Turn on your computer - most likely Windows 10 or 11.
+2. The computer nags you for updates.
+3. Windows has installed more games and ad-infested apps you don't want.
+4. Windows then advertises these new "features" to you via notifications.
+5. You open your default browser - most likely Chrome.
+6. When you do so, Edge nags you and asks if you want to switch to Edge?
+7. The homepage of your browser is littered with ads, promotions, and other
+ distractions.
+8. You start typing the URL of your favorite news site or searching for it - *but
+ wait*, your browser has some "recommendations" first, which seem like
+ thinly-veiled advertisements.
+9. If you searched instead of typing the URL directly, your browser (most likely
+ Google) will show you an AI summary loosely related to your search but not
+ really what you were looking for you. Somewhere in the distance, a tree
+ wilts.
+10. Below the AI "summary", which somehow takes half of the page space, results
+ are loaded. However, the top 3-5 are promoted results, which means they may
+ or may not relate to your search but someone paid to have them included.
+11. *FINALLY*, below all of that, will be the "real" results. These have been
+ predetermined by Google's search algorithm. At this point, you'd suspect it
+ would be consistent or at least transparent, right? Wrong. It's a black
+ box - don't ask anymore questions.
+12. You may click one, or maybe thirty, results before you find what you're
+ looking for.
+13. Great, a website with a real answer. But wait! You're not trustworthy
+ because you haven't accepted every cookie and tracking beacon in the last
+ decade. Therefore, you will have to solve a captcha that requires 13
+ iterations of clicking the "fastest animal" in an array of images, or worse,
+ bikes in various countries.
+14. Once you solve all that, there's a cookie banner waiting for you that gives
+ you two options:
+ 1. Agree to all tracking (without seeing any information).
+ 2. Or, "see more", where you will be presented with somewhere around 20
+ toggles to limit "legitimate interest" third-parties in the numbers of
+ the hundreds to thousands, or be ignorant and just accept all.
+ 3. If you don't wish to spend a week of human time reading the agreements of
+ these various parties, you will eventually lose hope and click whichever
+ button lets you access the website.
+15. Phew. Finally. We're on the site itself. *Oh wait* - another AI summary and
+ maybe even an AI voice/podcast-style version of the article first? And it's
+ the latest feature, so of course you'll be nagged to try it out.
+16. Oh wait, you're interrupted again. This site requires age verification to
+ view its contents. For some reason, another country's laws apply to you
+ right now (spare me the legalese in your responses). Therefore, you will
+ need to create an account, giving this company personal data again, and then
+ upload your national ID or other identification to prove who you are.
+17. Whoo! What an easy process that would inspire you to visit again. At this
+ point, you can view the latest news article on the topic you were searching
+ for. Unfortunately, this site is owned by the same group of people who own
+ basically all news sites - ensuring you are reading the exact viewpoints
+ they are looking to communicate.
+
+What's the common theme here? There's an expectation on us at every single
+step - proof of identification, proof of humanity, testing of their new
+features, consumption of their views, etc., etc., etc.
+
+Pause too long on an ad because you're doing something in real life? Dang, seems
+like someone online made an impression on you and you will be shown that content
+religiously for months.
+
+We are rarely, if ever, allowed to freely roam and consume content we search for
+or type in. There are innumerable layers of intermediaries impeding our digital
+navigation. At each step, you may feel as if there's another party extracting
+commercial value from your visit, your clicks, your eyes, your mouse, or your
+scrolls.
+
+* The Internet I Miss
+
+I'm going to yell at clouds now. Be prepared.
+
+I miss the /old/ web, the indie web. Where websites were authored by humans, even
+in capacity underneath a corporation.
+
+We had rudimentary tools to solve the riddle of discovery, but they were tools
+nonetheless. Want to discover and explore new sites? You had search options,
+such as early Google or Jeeves, or third party tools. We had web rings,
+blogrolls, link lists, and other manually-curated pages to discover top-tier
+content.
+
+We dealt with slow speeds, lack of early web security, and strangers because the
+internet offered so much opportunity. Over time, that opportunity has shrunk
+drastically and the cost of visiting the internet has both become mandatory, yet
+more expensive.
+
+Finally, /no one/ owned the internet. Sure, we can get into semantics of the DNS
+system and infrastructure, but the web - and specifically, content - quickly
+became decentralized after the early stages until the recent centralization of
+content.
+
+I just miss being able to visit the web, find personal content from fellow
+internet explorers, and not spend the whole time avoiding the pitfalls of the
+modern web.
+
+* Closing
+
+As I wrote this post, I went through many thoughts and emotions. One thought was
+that the internet, as we knew it, disappeared. However, I don't think it did.
+Rather, the experience of the internet disappeared.
+
+I certainly don't want to go back to 2005, I just hope we don't lose the parts
+that made it feel worth exploring.