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* tighten dungeon copy and simplify screen structure before byte passChristian Cleberg2026-03-231-88/+46
* add start screen, single-view state system, and unified death nodeChristian Cleberg2026-03-231-21/+28
* improve dungeon copy and strengthen clue-based room flowChristian Cleberg2026-03-231-4/+4
* add first-pass anchor-based micro-roguelike prototypeChristian Cleberg2026-03-231-0/+108