# Micro-Roguelike Two tiny roguelikes, built at two very different size limits. Explore, grab loot, don't die, try to make it out. Pick one and open it in your browser — no install, no account, nothing to download but the file itself. --- ## 1MB Version — the full game **[Play it](https://rogue.zerolabs.sh/1mb/)** A proper dungeon crawl: a 12x12 grid, torches and shadows, a beast that hunts you, and six floors between you and daylight (plus a secret seventh, if you make it out alive). ### Goal Reach the gate on floor 6 carrying the crown and the key. Survive long enough to use them. ### Controls | Key | Action | |---|---| | Arrow keys / WASD | Move | | Space or `.` | Wait a turn | | `t` | Drop your torch | | `m` | Mute / unmute sound | | `r` | Restart | | `c` | Continue a saved run (from the title screen) | On mobile, an on-screen D-pad appears automatically. ### The basics - **Torch** — keeps the dark at bay. It burns down over time and can be refueled at braziers. - **Ward** — a temporary shield. Shrines can raise one for you. - **Relics** — pick one up for a real edge, with a real cost. Only one at a time. - **Curses, shades, watchers, leeches** — the ruin's hazards. Learn to read them. - **The beast** — always out there, always listening. It gets faster the deeper you go. Between floors, you'll stop at a camp and choose an upgrade for the road ahead. Your progress is saved automatically at each camp, so you can pick up where you left off. ### Game modes From the title screen, press a number to start: 1. **Standard** — the full campaign, as intended 2. **Iron** — the beast wakes up early 3. **Greed** — richer loot, steeper prices 4. **Dark** — a weaker flame and faster dread 5. **Daily** — everyone gets the same seed today 6. **Heavy** — start with a lit torch and extra fuel 7. **Swift** — pits can't catch you 8. **Warded** — start already shielded Win once, and a hidden seventh floor opens up — for anyone who isn't done yet. --- ## 1KB Version — the hypertext original **[Play it](https://rogue.zerolabs.sh/1kb/#g)** The whole game fits in about a kilobyte of HTML. No JavaScript — just links between rooms. Click your way through the ruin: find the torch, dodge the beast, don't reach for the wrong thing. ### Controls Click the links. That's it. ### Goal Find the key and the crown, and make it back out through the gate. Die, and you're one click from trying again. --- *Both versions are free and open source, licensed under the GPLv3 — see [LICENSE](LICENSE).*