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Diffstat (limited to 'content/blog/2020-12-29-zork.org')
| -rw-r--r-- | content/blog/2020-12-29-zork.org | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/content/blog/2020-12-29-zork.org b/content/blog/2020-12-29-zork.org index 578b5cd..019038b 100644 --- a/content/blog/2020-12-29-zork.org +++ b/content/blog/2020-12-29-zork.org @@ -32,6 +32,7 @@ as it was truly intended, you should try to play it without using the map. #+caption: Zork Map +#+attr_html: :alt A map for Zork, showing passageways, restrictions, and all locations. [[https://img.cleberg.net/blog/20201229-zork/zork_map.jpg]] /[[https://www.filfre.net/2012/01/exploring-zork-part-1/][Map Source]]/ @@ -42,7 +43,7 @@ After playing the game (for the first time ever) for several weeks around 2014, I was finally able to beat the game with some online help to find the last couple items. As I was writing this post, I installed the game again to grab some screenshots to show off the true glory of this game. As noted in [[https://www.filfre.net/2012/01/exploring-zork-part-1/][Jimmy -Maher's playthrough]], the original Zork games looked quite a bit different due to +Maher's Playthrough]], the original Zork games looked quite a bit different due to the older hardware of computers like the Apple II and multiple bug fixes that Infocom pushed out after the game's initial release. My play-through uses the [[https://store.steampowered.com/app/570580/Zork_Anthology/][Zork Anthology]] version, which utilizes DOSBox on Windows. |
