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Diffstat (limited to 'node_modules/@jridgewell/remapping/src/build-source-map-tree.ts')
| -rw-r--r-- | node_modules/@jridgewell/remapping/src/build-source-map-tree.ts | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/node_modules/@jridgewell/remapping/src/build-source-map-tree.ts b/node_modules/@jridgewell/remapping/src/build-source-map-tree.ts new file mode 100644 index 0000000..3e0262b --- /dev/null +++ b/node_modules/@jridgewell/remapping/src/build-source-map-tree.ts @@ -0,0 +1,89 @@ +import { TraceMap } from '@jridgewell/trace-mapping'; + +import { OriginalSource, MapSource } from './source-map-tree'; + +import type { Sources, MapSource as MapSourceType } from './source-map-tree'; +import type { SourceMapInput, SourceMapLoader, LoaderContext } from './types'; + +function asArray<T>(value: T | T[]): T[] { + if (Array.isArray(value)) return value; + return [value]; +} + +/** + * Recursively builds a tree structure out of sourcemap files, with each node + * being either an `OriginalSource` "leaf" or a `SourceMapTree` composed of + * `OriginalSource`s and `SourceMapTree`s. + * + * Every sourcemap is composed of a collection of source files and mappings + * into locations of those source files. When we generate a `SourceMapTree` for + * the sourcemap, we attempt to load each source file's own sourcemap. If it + * does not have an associated sourcemap, it is considered an original, + * unmodified source file. + */ +export default function buildSourceMapTree( + input: SourceMapInput | SourceMapInput[], + loader: SourceMapLoader, +): MapSourceType { + const maps = asArray(input).map((m) => new TraceMap(m, '')); + const map = maps.pop()!; + + for (let i = 0; i < maps.length; i++) { + if (maps[i].sources.length > 1) { + throw new Error( + `Transformation map ${i} must have exactly one source file.\n` + + 'Did you specify these with the most recent transformation maps first?', + ); + } + } + + let tree = build(map, loader, '', 0); + for (let i = maps.length - 1; i >= 0; i--) { + tree = MapSource(maps[i], [tree]); + } + return tree; +} + +function build( + map: TraceMap, + loader: SourceMapLoader, + importer: string, + importerDepth: number, +): MapSourceType { + const { resolvedSources, sourcesContent, ignoreList } = map; + + const depth = importerDepth + 1; + const children = resolvedSources.map((sourceFile: string | null, i: number): Sources => { + // The loading context gives the loader more information about why this file is being loaded + // (eg, from which importer). It also allows the loader to override the location of the loaded + // sourcemap/original source, or to override the content in the sourcesContent field if it's + // an unmodified source file. + const ctx: LoaderContext = { + importer, + depth, + source: sourceFile || '', + content: undefined, + ignore: undefined, + }; + + // Use the provided loader callback to retrieve the file's sourcemap. + // TODO: We should eventually support async loading of sourcemap files. + const sourceMap = loader(ctx.source, ctx); + + const { source, content, ignore } = ctx; + + // If there is a sourcemap, then we need to recurse into it to load its source files. + if (sourceMap) return build(new TraceMap(sourceMap, source), loader, source, depth); + + // Else, it's an unmodified source file. + // The contents of this unmodified source file can be overridden via the loader context, + // allowing it to be explicitly null or a string. If it remains undefined, we fall back to + // the importing sourcemap's `sourcesContent` field. + const sourceContent = + content !== undefined ? content : sourcesContent ? sourcesContent[i] : null; + const ignored = ignore !== undefined ? ignore : ignoreList ? ignoreList.includes(i) : false; + return OriginalSource(source, sourceContent, ignored); + }); + + return MapSource(map, children); +} |
