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+//
+// BodyPartCard.swift
+// DayByDay
+//
+
+import SwiftUI
+
+/// A single large, colorful card representing one body part.
+/// Tapping the card plays a bounce animation and speaks the body part name aloud.
+struct BodyPartCard: View {
+ let bodyPart: LearnBodyPart
+ @State private var isTapped = false
+
+ var body: some View {
+ ZStack {
+ RoundedRectangle(cornerRadius: 32, style: .continuous)
+ .fill(bodyPart.color.gradient)
+ .shadow(color: bodyPart.color.opacity(0.4), radius: 8, y: 4)
+
+ VStack(spacing: 16) {
+ Image(systemName: bodyPart.symbol)
+ .font(.system(size: 64))
+ .foregroundStyle(.white)
+ .symbolRenderingMode(.hierarchical)
+
+ Text(bodyPart.name)
+ .font(.system(size: 32, weight: .bold, design: .rounded))
+ .foregroundStyle(.white)
+ }
+ }
+ .scaleEffect(isTapped ? 1.12 : 1.0)
+ .contentShape(RoundedRectangle(cornerRadius: 32, style: .continuous))
+ .rotation3DEffect(.degrees(isTapped ? 6 : 0), axis: (x: 1, y: 0, z: 0))
+ .animation(.spring(response: 0.35, dampingFraction: 0.5), value: isTapped)
+ .onTapGesture {
+ isTapped = true
+ SpeechSynthesizer.shared.speak(bodyPart.name)
+ DispatchQueue.main.asyncAfter(deadline: .now() + 0.4) {
+ isTapped = false
+ }
+ }
+ .accessibilityLabel(bodyPart.name)
+ .accessibilityAddTraits(.isButton)
+ }
+}
+
+// MARK: - Body part model
+
+enum LearnBodyPart: Int, CaseIterable, Identifiable {
+ case head, eyes, ears, nose, mouth, hands, fingers, arms, legs, feet, heart, belly
+
+ var id: Int { rawValue }
+
+ var name: String {
+ switch self {
+ case .head: "Head"
+ case .eyes: "Eyes"
+ case .ears: "Ears"
+ case .nose: "Nose"
+ case .mouth: "Mouth"
+ case .hands: "Hands"
+ case .fingers: "Fingers"
+ case .arms: "Arms"
+ case .legs: "Legs"
+ case .feet: "Feet"
+ case .heart: "Heart"
+ case .belly: "Belly"
+ }
+ }
+
+ var symbol: String {
+ switch self {
+ case .head: "brain.head.profile"
+ case .eyes: "eye.fill"
+ case .ears: "ear.fill"
+ case .nose: "nose.fill"
+ case .mouth: "mouth.fill"
+ case .hands: "hand.raised.fill"
+ case .fingers: "hand.point.up.fill"
+ case .arms: "figure.arms.open"
+ case .legs: "figure.walk"
+ case .feet: "shoeprints.fill"
+ case .heart: "heart.fill"
+ case .belly: "circle.fill"
+ }
+ }
+
+ var color: Color {
+ switch self {
+ case .head: Color(red: 0.9, green: 0.5, blue: 0.3) // warm orange
+ case .eyes: Color(red: 0.3, green: 0.65, blue: 0.9) // blue
+ case .ears: Color(red: 0.6, green: 0.45, blue: 0.85) // purple
+ case .nose: Color(red: 0.9, green: 0.4, blue: 0.5) // rose
+ case .mouth: Color(red: 0.9, green: 0.3, blue: 0.35) // red
+ case .hands: Color(red: 0.95, green: 0.7, blue: 0.3) // golden
+ case .fingers: Color(red: 0.35, green: 0.75, blue: 0.5) // green
+ case .arms: Color(red: 0.25, green: 0.7, blue: 0.7) // teal
+ case .legs: Color(red: 0.5, green: 0.4, blue: 0.8) // indigo
+ case .feet: Color(red: 0.7, green: 0.5, blue: 0.3) // brown
+ case .heart: Color(red: 0.85, green: 0.3, blue: 0.45) // deep pink
+ case .belly: Color(red: 1.0, green: 0.6, blue: 0.4) // peach
+ }
+ }
+}
+
+#Preview {
+ HStack(spacing: 24) {
+ BodyPartCard(bodyPart: .head)
+ .frame(width: 200, height: 260)
+ BodyPartCard(bodyPart: .hands)
+ .frame(width: 200, height: 260)
+ }
+ .padding()
+}