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+//
+// WeatherCard.swift
+// DayByDay
+//
+
+import SwiftUI
+
+/// A single large, colorful card representing one weather type.
+/// Tapping the card plays a bounce animation and speaks the weather name aloud.
+struct WeatherCard: View {
+ let weather: LearnWeather
+ @State private var isTapped = false
+
+ var body: some View {
+ ZStack {
+ RoundedRectangle(cornerRadius: 32, style: .continuous)
+ .fill(weather.color.gradient)
+ .shadow(color: weather.color.opacity(0.4), radius: 8, y: 4)
+
+ VStack(spacing: 16) {
+ Image(systemName: weather.symbol)
+ .font(.system(size: 64))
+ .foregroundStyle(.white)
+ .symbolRenderingMode(.hierarchical)
+
+ Text(weather.name)
+ .font(.system(size: 32, weight: .bold, design: .rounded))
+ .foregroundStyle(.white)
+ }
+ }
+ .scaleEffect(isTapped ? 1.12 : 1.0)
+ .contentShape(RoundedRectangle(cornerRadius: 32, style: .continuous))
+ .rotation3DEffect(.degrees(isTapped ? 6 : 0), axis: (x: 1, y: 0, z: 0))
+ .animation(.spring(response: 0.35, dampingFraction: 0.5), value: isTapped)
+ .onTapGesture {
+ isTapped = true
+ SpeechSynthesizer.shared.speak(weather.name)
+ DispatchQueue.main.asyncAfter(deadline: .now() + 0.4) {
+ isTapped = false
+ }
+ }
+ .accessibilityLabel(weather.name)
+ .accessibilityAddTraits(.isButton)
+ }
+}
+
+// MARK: - Weather model
+
+enum LearnWeather: Int, CaseIterable, Identifiable {
+ case sunny, cloudy, rainy, snowy, windy, stormy, foggy, rainbow
+
+ var id: Int { rawValue }
+
+ var name: String {
+ switch self {
+ case .sunny: "Sunny"
+ case .cloudy: "Cloudy"
+ case .rainy: "Rainy"
+ case .snowy: "Snowy"
+ case .windy: "Windy"
+ case .stormy: "Stormy"
+ case .foggy: "Foggy"
+ case .rainbow: "Rainbow"
+ }
+ }
+
+ var symbol: String {
+ switch self {
+ case .sunny: "sun.max.fill"
+ case .cloudy: "cloud.fill"
+ case .rainy: "cloud.rain.fill"
+ case .snowy: "cloud.snow.fill"
+ case .windy: "wind"
+ case .stormy: "cloud.bolt.rain.fill"
+ case .foggy: "cloud.fog.fill"
+ case .rainbow: "rainbow"
+ }
+ }
+
+ var color: Color {
+ switch self {
+ case .sunny: Color(red: 1.0, green: 0.7, blue: 0.2) // orange
+ case .cloudy: Color(red: 0.6, green: 0.6, blue: 0.65) // gray
+ case .rainy: Color(red: 0.3, green: 0.6, blue: 0.9) // blue
+ case .snowy: Color(red: 0.55, green: 0.8, blue: 0.95) // light blue
+ case .windy: Color(red: 0.25, green: 0.7, blue: 0.7) // teal
+ case .stormy: Color(red: 0.2, green: 0.3, blue: 0.6) // dark blue
+ case .foggy: Color(red: 0.6, green: 0.5, blue: 0.7) // muted purple
+ case .rainbow: Color(red: 0.9, green: 0.45, blue: 0.6) // pink
+ }
+ }
+}
+
+#Preview {
+ HStack(spacing: 24) {
+ WeatherCard(weather: .sunny)
+ .frame(width: 200, height: 260)
+ WeatherCard(weather: .stormy)
+ .frame(width: 200, height: 260)
+ }
+ .padding()
+}