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//
// BodyPartCard.swift
// DayByDay
//
import SwiftUI
/// A single large, colorful card representing one body part.
/// Tapping the card plays a bounce animation and speaks the body part name aloud.
struct BodyPartCard: View {
let bodyPart: LearnBodyPart
@State private var isTapped = false
var body: some View {
ZStack {
RoundedRectangle(cornerRadius: 32, style: .continuous)
.fill(bodyPart.color.gradient)
.shadow(color: bodyPart.color.opacity(0.4), radius: 8, y: 4)
VStack(spacing: 16) {
Image(systemName: bodyPart.symbol)
.font(.system(size: 64))
.foregroundStyle(.white)
.symbolRenderingMode(.hierarchical)
Text(bodyPart.name)
.font(.system(size: 32, weight: .bold, design: .rounded))
.foregroundStyle(.white)
}
}
.scaleEffect(isTapped ? 1.12 : 1.0)
.contentShape(RoundedRectangle(cornerRadius: 32, style: .continuous))
.rotation3DEffect(.degrees(isTapped ? 6 : 0), axis: (x: 1, y: 0, z: 0))
.animation(.spring(response: 0.35, dampingFraction: 0.5), value: isTapped)
.onTapGesture {
isTapped = true
SpeechSynthesizer.shared.speak(bodyPart.name)
DispatchQueue.main.asyncAfter(deadline: .now() + 0.4) {
isTapped = false
}
}
.accessibilityLabel(bodyPart.name)
.accessibilityAddTraits(.isButton)
}
}
// MARK: - Body part model
enum LearnBodyPart: Int, CaseIterable, Identifiable {
case head, eyes, ears, nose, mouth, hands, fingers, arms, legs, feet, heart, belly
var id: Int { rawValue }
var name: String {
switch self {
case .head: "Head"
case .eyes: "Eyes"
case .ears: "Ears"
case .nose: "Nose"
case .mouth: "Mouth"
case .hands: "Hands"
case .fingers: "Fingers"
case .arms: "Arms"
case .legs: "Legs"
case .feet: "Feet"
case .heart: "Heart"
case .belly: "Belly"
}
}
var symbol: String {
switch self {
case .head: "brain.head.profile"
case .eyes: "eye.fill"
case .ears: "ear.fill"
case .nose: "nose.fill"
case .mouth: "mouth.fill"
case .hands: "hand.raised.fill"
case .fingers: "hand.point.up.fill"
case .arms: "figure.arms.open"
case .legs: "figure.walk"
case .feet: "shoeprints.fill"
case .heart: "heart.fill"
case .belly: "circle.fill"
}
}
var color: Color {
switch self {
case .head: Color(red: 0.9, green: 0.5, blue: 0.3) // warm orange
case .eyes: Color(red: 0.3, green: 0.65, blue: 0.9) // blue
case .ears: Color(red: 0.6, green: 0.45, blue: 0.85) // purple
case .nose: Color(red: 0.9, green: 0.4, blue: 0.5) // rose
case .mouth: Color(red: 0.9, green: 0.3, blue: 0.35) // red
case .hands: Color(red: 0.95, green: 0.7, blue: 0.3) // golden
case .fingers: Color(red: 0.35, green: 0.75, blue: 0.5) // green
case .arms: Color(red: 0.25, green: 0.7, blue: 0.7) // teal
case .legs: Color(red: 0.5, green: 0.4, blue: 0.8) // indigo
case .feet: Color(red: 0.7, green: 0.5, blue: 0.3) // brown
case .heart: Color(red: 0.85, green: 0.3, blue: 0.45) // deep pink
case .belly: Color(red: 1.0, green: 0.6, blue: 0.4) // peach
}
}
}
#Preview {
HStack(spacing: 24) {
BodyPartCard(bodyPart: .head)
.frame(width: 200, height: 260)
BodyPartCard(bodyPart: .hands)
.frame(width: 200, height: 260)
}
.padding()
}
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