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//
// WeatherCard.swift
// DayByDay
//
import SwiftUI
/// A single large, colorful card representing one weather type.
/// Tapping the card plays a bounce animation and speaks the weather name aloud.
struct WeatherCard: View {
let weather: LearnWeather
@State private var isTapped = false
var body: some View {
ZStack {
RoundedRectangle(cornerRadius: 32, style: .continuous)
.fill(weather.color.gradient)
.shadow(color: weather.color.opacity(0.4), radius: 8, y: 4)
VStack(spacing: 16) {
Image(systemName: weather.symbol)
.font(.system(size: 64))
.foregroundStyle(.white)
.symbolRenderingMode(.hierarchical)
Text(weather.name)
.font(.system(size: 32, weight: .bold, design: .rounded))
.foregroundStyle(.white)
}
}
.scaleEffect(isTapped ? 1.12 : 1.0)
.contentShape(RoundedRectangle(cornerRadius: 32, style: .continuous))
.rotation3DEffect(.degrees(isTapped ? 6 : 0), axis: (x: 1, y: 0, z: 0))
.animation(.spring(response: 0.35, dampingFraction: 0.5), value: isTapped)
.onTapGesture {
isTapped = true
SpeechSynthesizer.shared.speak(weather.name)
DispatchQueue.main.asyncAfter(deadline: .now() + 0.4) {
isTapped = false
}
}
.accessibilityLabel(weather.name)
.accessibilityAddTraits(.isButton)
}
}
// MARK: - Weather model
enum LearnWeather: Int, CaseIterable, Identifiable {
case sunny, cloudy, rainy, snowy, windy, stormy, foggy, rainbow
var id: Int { rawValue }
var name: String {
switch self {
case .sunny: "Sunny"
case .cloudy: "Cloudy"
case .rainy: "Rainy"
case .snowy: "Snowy"
case .windy: "Windy"
case .stormy: "Stormy"
case .foggy: "Foggy"
case .rainbow: "Rainbow"
}
}
var symbol: String {
switch self {
case .sunny: "sun.max.fill"
case .cloudy: "cloud.fill"
case .rainy: "cloud.rain.fill"
case .snowy: "cloud.snow.fill"
case .windy: "wind"
case .stormy: "cloud.bolt.rain.fill"
case .foggy: "cloud.fog.fill"
case .rainbow: "rainbow"
}
}
var color: Color {
switch self {
case .sunny: Color(red: 1.0, green: 0.7, blue: 0.2) // orange
case .cloudy: Color(red: 0.6, green: 0.6, blue: 0.65) // gray
case .rainy: Color(red: 0.3, green: 0.6, blue: 0.9) // blue
case .snowy: Color(red: 0.55, green: 0.8, blue: 0.95) // light blue
case .windy: Color(red: 0.25, green: 0.7, blue: 0.7) // teal
case .stormy: Color(red: 0.2, green: 0.3, blue: 0.6) // dark blue
case .foggy: Color(red: 0.6, green: 0.5, blue: 0.7) // muted purple
case .rainbow: Color(red: 0.9, green: 0.45, blue: 0.6) // pink
}
}
}
#Preview {
HStack(spacing: 24) {
WeatherCard(weather: .sunny)
.frame(width: 200, height: 260)
WeatherCard(weather: .stormy)
.frame(width: 200, height: 260)
}
.padding()
}
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