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authorChristian Cleberg <[email protected]>2026-08-02 15:29:34 -0500
committerChristian Cleberg <[email protected]>2026-08-02 15:29:34 -0500
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convert readme to nfo; convert docs to txt; relicense to 0bsdHEADmain
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+┌──────────────────────────────────────────────────────────────┐
+│ M I C R O - R O G U E L I K E [ KRZ ] krz.sh │
+└──────────────────────────────────────────────────────────────┘
+
+WHAT
+ two small roguelikes at two size limits. explore, grab loot, don't
+ die, get out. open either in a browser. nothing to install.
+
+1MB VERSION
+ play: https://rogue.krz.sh/1mb/
+
+ a 12x12 grid, torches and shadows, a beast that hunts you, six
+ floors to daylight, and a secret seventh. reach the gate on floor 6
+ with the crown and the key.
+
+ controls:
+ - arrow keys / wasd move
+ - space or . wait a turn
+ - t drop torch
+ - m mute / unmute
+ - r restart
+ - c continue a saved run (title screen)
+
+ on mobile an on-screen d-pad appears.
+
+ modes (press a number on the title screen):
+ 1 standard 2 iron 3 greed 4 dark
+ 5 daily 6 heavy 7 swift 8 warded
+
+ win once and a hidden seventh floor opens.
+
+ budget: the game is the two raw files in 1mb/, no build step, and
+ together they stay under 1,048,576 bytes (1 MiB). tools/check.sh is
+ the gate; it prints the byte ledger and proves every escape room
+ stays winnable across hundreds of seeds. ledger history in
+ docs/SIZES.txt.
+
+ tools/check.sh
+
+ run it before each commit:
+
+ ln -s ../../tools/pre-commit .git/hooks/pre-commit
+
+1KB VERSION
+ play: https://rogue.krz.sh/1kb/#g
+
+ the whole game in about a kilobyte of html. no javascript, just
+ links between rooms. find the key and the crown, make it back out
+ through the gate. controls: click the links.
+
+LICENSE
+ 0bsd. see LICENSE.
+
+┌──────────────────────────────────────────────────────────────┐
+│ krz.sh │
+└──────────────────────────────────────────────────────────────┘