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diff --git a/README.md b/README.md deleted file mode 100644 index 6b34494..0000000 --- a/README.md +++ /dev/null @@ -1,78 +0,0 @@ -# Micro-Roguelike - -Two tiny roguelikes, built at two very different size limits. Explore, grab loot, don't die, try to make it out. - -Pick one and open it in your browser — no install, no account, nothing to download but the file itself. - ---- - -## 1MB Version — the full game - -**[Play it](https://rogue.krz.sh/1mb/)** - -A proper dungeon crawl: a 12x12 grid, torches and shadows, a beast that hunts you, and six floors between you and daylight (plus a secret seventh, if you make it out alive). - -### Goal -Reach the gate on floor 6 carrying the crown and the key. Survive long enough to use them. - -### Controls -| Key | Action | -|---|---| -| Arrow keys / WASD | Move | -| Space or `.` | Wait a turn | -| `t` | Drop your torch | -| `m` | Mute / unmute sound | -| `r` | Restart | -| `c` | Continue a saved run (from the title screen) | - -On mobile, an on-screen D-pad appears automatically. - -### The basics -- **Torch** — keeps the dark at bay. It burns down over time and can be refueled at braziers. -- **Ward** — a temporary shield. Shrines can raise one for you. -- **Relics** — pick one up for a real edge, with a real cost. Only one at a time. -- **Curses, shades, watchers, leeches** — the ruin's hazards. Learn to read them. -- **The beast** — always out there, always listening. It gets faster the deeper you go. - -Between floors, you'll stop at a camp and choose an upgrade for the road ahead. Your progress is saved automatically at each camp, so you can pick up where you left off. - -### Game modes -From the title screen, press a number to start: - -1. **Standard** — the full campaign, as intended -2. **Iron** — the beast wakes up early -3. **Greed** — richer loot, steeper prices -4. **Dark** — a weaker flame and faster dread -5. **Daily** — everyone gets the same seed today -6. **Heavy** — start with a lit torch and extra fuel -7. **Swift** — pits can't catch you -8. **Warded** — start already shielded - -Win once, and a hidden seventh floor opens up — for anyone who isn't done yet. - -### Budget & verification -The whole game is the two raw files in `1mb/` — no build step, no minification, ever — and together they must stay under 1,048,576 bytes (1 MiB). `tools/check.sh` is the gate: it prints the byte ledger and proves every escape room stays winnable across hundreds of seeds (ledger history lives in [docs/SIZES.md](docs/SIZES.md)). - -```sh -tools/check.sh -``` - -To run it automatically before each commit: `ln -s ../../tools/pre-commit .git/hooks/pre-commit` - ---- - -## 1KB Version — the hypertext original - -**[Play it](https://rogue.krz.sh/1kb/#g)** - -The whole game fits in about a kilobyte of HTML. No JavaScript — just links between rooms. Click your way through the ruin: find the torch, dodge the beast, don't reach for the wrong thing. - -### Controls -Click the links. That's it. - -### Goal -Find the key and the crown, and make it back out through the gate. Die, and you're one click from trying again. - ---- - -*Both versions are free and open source, licensed under the GPLv3 — see [LICENSE](LICENSE).* |
