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// Game data — edit this file to mod the run (floors, relics, hazards, balance).
// Loaded before the engine in index.html.
const W=12,H=12,FUEL=16
const BEAST_CALM_RADIUS=4,BEAST_ENRAGED_SPEED=2,TORCH_DRAIN_BASE=1,TORCH_DRAIN_HAZARD=2,RELIC_SLOTS_LOW=2,RELIC_SLOTS_MID=3,RELIC_SLOTS_HIGH=4,RELIC_SLOTS_RICH_BONUS=1
const P={g:[5,2],b:[2,2],e:[2,9],h:[2,9],p:[2,2],i:[2,2],c:[2,2],v:[2,2],d:[2,2]}
const PITS=[[
"############",
"#OOOOOOOOOO#",
"#O....F...O#",
"#O...OO...O#",
"#O........O#",
"#O....>...O#",
"#O........O#",
"#O...OO...O#",
"#O........O#",
"#O........O#",
"#OOOOOOOOOO#",
"############"],[
"############",
"#OOOOOOOOOO#",
"#O.......OO#",
"#O.OOOOO..O#",
"#O.......OO#",
"#O..>.....O#",
"#O....F...O#",
"#O..OOOOO.O#",
"#O........O#",
"#O........O#",
"#OOOOOOOOOO#",
"############"],[
"############",
"#OOOOOOOOOO#",
"#O........O#",
"#O..OO....O#",
"#O........O#",
"#OF....>..O#",
"#O....OO..O#",
"#O........O#",
"#O..OO....O#",
"#O........O#",
"#OOOOOOOOOO#",
"############"]]
const IDOLS=[[
"############",
"#..........#",
"#...ggg....#",
"#...gIg....#",
"#...ggg....#",
"#..........#",
"#..........#",
"#..........#",
"#..........#",
"#..........#",
"#....>.....#",
"############"],[
"############",
"#..........#",
"#....gg....#",
"#...gIg....#",
"#....ggg...#",
"#..........#",
"#..........#",
"#..........#",
"#..........#",
"#..........#",
"#....>.....#",
"############"],[
"############",
"#..........#",
"#...gg.....#",
"#...gIgg...#",
"#.....gg...#",
"#..........#",
"#..........#",
"#..........#",
"#..........#",
"#..........#",
"#....>.....#",
"############"]]
const IDOLS2=[[
"############",
"#..........#",
"#..ggg.....#",
"#..gIgg....#",
"#....gg....#",
"#..........#",
"#.....#....#",
"#..........#",
"#..........#",
"#..........#",
"#...>......#",
"############"],[
"############",
"#..........#",
"#....ggg...#",
"#...ggIg...#",
"#....gg....#",
"#..........#",
"#..........#",
"#....#.....#",
"#..........#",
"#..........#",
"#.....>....#",
"############"],[
"############",
"#..........#",
"#...gg.....#",
"#..ggIg....#",
"#...gg.....#",
"#..........#",
"#..........#",
"#.....#....#",
"#..........#",
"#..........#",
"#....>.....#",
"############"]]
const CRACKS=[[
"############",
"#..........#",
"#.####.....#",
"#....#.....#",
"#..x.>.....#",
"#....#.....#",
"#....#.....#",
"#..........#",
"#..........#",
"#..........#",
"#..........#",
"############"],[
"############",
"#..........#",
"#.....####.#",
"#.....#....#",
"#.....#....#",
"#...x.>....#",
"#.....#....#",
"#.....####.#",
"#..........#",
"#..........#",
"#..........#",
"############"],[
"############",
"#..........#",
"#..######..#",
"#.......#..#",
"#...x...#..#",
"#....>..#..#",
"#.......#..#",
"#..######..#",
"#..........#",
"#..........#",
"#..........#",
"############"]]
const HALLS=[[
"############",
"#..........#",
"#..a.......#",
"#......b...#",
"#..........#",
"#....c.....#",
"#......d...#",
"#..........#",
"#....F.....#",
"#....>.....#",
"#..........#",
"############"],[
"############",
"#..........#",
"#......b...#",
"#..........#",
"#..a.......#",
"#..........#",
"#....c..d..#",
"#..........#",
"#..F.>.....#",
"#..........#",
"#..........#",
"############"],[
"############",
"#..........#",
"#..a....b..#",
"#..........#",
"#..........#",
"#....c..F..#",
"#..........#",
"#......d...#",
"#..........#",
"#....>.....#",
"#..........#",
"############"]]
const ESCAPES=[[
"############",
"#..........#",
"#..........#",
"#..........#",
"#..........#",
"#....>.....#",
"#..........#",
"#..........#",
"#..........#",
"#..........#",
"#..........#",
"############"],[
"############",
"#..........#",
"#..........#",
"#...##.....#",
"#......>...#",
"#..........#",
"#.....##...#",
"#..........#",
"#..........#",
"#..........#",
"#..........#",
"############"],[
"############",
"#..........#",
"#....##....#",
"#..........#",
"#..........#",
"#..>.......#",
"#.......##.#",
"#..........#",
"#..........#",
"#..........#",
"#..........#",
"############"]]
const BEASTS=[[10,8],[9,7]]
const PITS2=[[
"############",
"#OOOOOOOOOO#",
"#O..FOOO..O#",
"#O...OO...O#",
"#O........O#",
"#O...O>O..O#",
"#O........O#",
"#O...OO...O#",
"#O..OOOO..O#",
"#O........O#",
"#OOOOOOOOOO#",
"############"],[
"############",
"#OOOOOOOOOO#",
"#O......OOO#",
"#O.OOOOO..O#",
"#O....O...O#",
"#O..O>O...O#",
"#O....F...O#",
"#O..OOOOO.O#",
"#O....O...O#",
"#O........O#",
"#OOOOOOOOOO#",
"############"],[
"############",
"#OOOOOOOOOO#",
"#O....O...O#",
"#O..OOO...O#",
"#O........O#",
"#OF..O.>..O#",
"#O....OOO.O#",
"#O........O#",
"#O..OOO...O#",
"#O....O...O#",
"#OOOOOOOOOO#",
"############"],[
"############",
"#OOOOOOOOOO#",
"#O..F.....O#",
"#O.OOOO...O#",
"#O.....O..O#",
"#O..>.OO..O#",
"#O.....O..O#",
"#O...OOOO.O#",
"#O........O#",
"#O........O#",
"#OOOOOOOOOO#",
"############"]]
const CRACKS2=[[
"############",
"#.....x....#",
"#.#####....#",
"#....##....#",
"#..x.>#....#",
"#....##....#",
"#....##....#",
"#.....x....#",
"#..........#",
"#..........#",
"#..........#",
"############"],[
"############",
"#....x.....#",
"#.....####.#",
"#....##....#",
"#....##....#",
"#...x.>....#",
"#....##....#",
"#.....####.#",
"#....x.....#",
"#..........#",
"#..........#",
"############"],[
"############",
"#....x.....#",
"#..######..#",
"#.... ..#..#",
"#...x...#..#",
"#..x.>..#..#",
"#.......#..#",
"#..######..#",
"#....x.....#",
"#..........#",
"#..........#",
"############"]].map(m=>m.map(r=>r.replace(/ /g,".")))
const HALLS2=[[
"############",
"#..........#",
"#..a...b...#",
"#..........#",
"#....F.....#",
"#....c.....#",
"#......d...#",
"#..........#",
"#....>.....#",
"#..........#",
"#..........#",
"############"],[
"############",
"#..........#",
"#....b.....#",
"#..a.......#",
"#....F.....#",
"#....c..d..#",
"#..........#",
"#....>.....#",
"#..........#",
"#..........#",
"#..........#",
"############"],[
"############",
"#..........#",
"#..a....b..#",
"#....F.....#",
"#..........#",
"#....c.....#",
"#......d...#",
"#..........#",
"#....>.....#",
"#..........#",
"#..........#",
"############"]]
const ESCAPES2=[[
"############",
"#....##....#",
"#..........#",
"#..........#",
"#...>......#",
"#..........#",
"#..##......#",
"#..........#",
"#......##..#",
"#..........#",
"#..........#",
"############"],[
"############",
"#..........#",
"#...##.....#",
"#..........#",
"#..>.......#",
"#..........#",
"#.....##...#",
"#..........#",
"#..........#",
"#..........#",
"#..........#",
"############"],[
"############",
"#..........#",
"#..##......#",
"#..........#",
"#..>....##.#",
"#..........#",
"#......##..#",
"#..........#",
"#..........#",
"#..........#",
"#..........#",
"############"]]
const BEASTS2=[[9,8],[9,7],[10,7]]
const PITS3=[[
"############",
"#OOOOOOOOOO#",
"#O..SFOO..O#",
"#O...OO...O#",
"#O........O#",
"#O...O>O..O#",
"#O........O#",
"#O...OO...O#",
"#O..OOOO..O#",
"#O........O#",
"#OOOOOOOOOO#",
"############"],[
"############",
"#OOOOOOOOOO#",
"#O.....SOOO#",
"#O.OOOOO..O#",
"#O....O...O#",
"#O..O>O...O#",
"#O....F...O#",
"#O..OOOOO.O#",
"#O....O...O#",
"#O........O#",
"#OOOOOOOOOO#",
"############"],[
"############",
"#OOOOOOOOOO#",
"#O....O...O#",
"#O..OOO...O#",
"#O....S...O#",
"#OF..O.>..O#",
"#O....OOO.O#",
"#O........O#",
"#O..OOO...O#",
"#O....O...O#",
"#OOOOOOOOOO#",
"############"],[
"############",
"#OOOOOOOOOO#",
"#O..S.O...O#",
"#O..OOO...O#",
"#O........O#",
"#O...O.>..O#",
"#O....OOO.O#",
"#O....F...O#",
"#O..OOO...O#",
"#O....O...O#",
"#OOOOOOOOOO#",
"############"]]
const IDOLS3=[[
"############",
"#..........#",
"#..ggg.....#",
"#..gISg....#",
"#....gg....#",
"#..........#",
"#.....#....#",
"#..........#",
"#..........#",
"#..........#",
"#...>......#",
"############"],[
"############",
"#..........#",
"#....ggg...#",
"#...gSIg...#",
"#....gg....#",
"#..........#",
"#..........#",
"#....#.....#",
"#..........#",
"#..........#",
"#.....>....#",
"############"],[
"############",
"#..........#",
"#...gg.....#",
"#..gSIg....#",
"#...gg.....#",
"#..........#",
"#..........#",
"#.....#....#",
"#..........#",
"#..........#",
"#....>.....#",
"############"]]
const CRACKS3=[[
"############",
"#....Sx....#",
"#.#####....#",
"#....##....#",
"#..x.>#....#",
"#....##....#",
"#....##....#",
"#.....x....#",
"#..........#",
"#..........#",
"#..........#",
"############"],[
"############",
"#....x.....#",
"#...S.####.#",
"#....##....#",
"#....##....#",
"#...x.>....#",
"#....##....#",
"#.....####.#",
"#....x.....#",
"#..........#",
"#..........#",
"############"],[
"############",
"#....x.....#",
"#..######..#",
"#....S..#..#",
"#...x...#..#",
"#..x.>..#..#",
"#.......#..#",
"#..######..#",
"#....x.....#",
"#..........#",
"#..........#",
"############"]]
const HALLS3=[[
"############",
"#..........#",
"#..a..S.b..#",
"#..........#",
"#....F.....#",
"#....c.....#",
"#......d...#",
"#..........#",
"#....>.....#",
"#..........#",
"#..........#",
"############"],[
"############",
"#..........#",
"#....b..S..#",
"#..a.......#",
"#....F.....#",
"#....c..d..#",
"#..........#",
"#....>.....#",
"#..........#",
"#..........#",
"#..........#",
"############"],[
"############",
"#..........#",
"#..a....b..#",
"#....F..S..#",
"#..........#",
"#....c.....#",
"#......d...#",
"#..........#",
"#....>.....#",
"#..........#",
"#..........#",
"############"],[
"############",
"#..........#",
"#..a..S.b..#",
"#....F.....#",
"#..........#",
"#....c.....#",
"#......d...#",
"#..........#",
"#....>..F..#",
"#..........#",
"#..........#",
"############"]]
const ESCAPES3=[[
"############",
"#....##....#",
"#..........#",
"#....S.....#",
"#...>......#",
"#..........#",
"#..##......#",
"#..........#",
"#......##..#",
"#..........#",
"#..........#",
"############"],[
"############",
"#..........#",
"#...##.....#",
"#....S.....#",
"#....>.....#",
"#..........#",
"#.....##...#",
"#..........#",
"#..##......#",
"#..........#",
"#..........#",
"############"],[
"############",
"#..........#",
"#..##......#",
"#....S.....#",
"#..>....##.#",
"#..........#",
"#......##..#",
"#..........#",
"#..........#",
"#..........#",
"#..........#",
"############"],[
"############",
"#....##....#",
"#..........#",
"#..S.......#",
"#....>.....#",
"#..........#",
"#..##..S...#",
"#..........#",
"#......##..#",
"#..........#",
"#..........#",
"############"]]
const BEASTS3=[[9,8],[9,7],[9,6],[10,7]]
const ESCAPES4=[[
"############",
"#....##....#",
"#....S.....#",
"#..........#",
"#...>......#",
"#..........#",
"#..##......#",
"#......S...#",
"#......##..#",
"#..........#",
"#..........#",
"############"],[
"############",
"#..........#",
"#...##.....#",
"#....S.....#",
"#..>.......#",
"#..........#",
"#.....##...#",
"#.....S....#",
"#..........#",
"#..........#",
"#..........#",
"############"],[
"############",
"#..........#",
"#..##......#",
"#....S.....#",
"#..>....##.#",
"#..........#",
"#......##..#",
"#.....S....#",
"#..........#",
"#..........#",
"#..........#",
"############"],[
"############",
"#....##....#",
"#..........#",
"#..S.......#",
"#....>.....#",
"#..........#",
"#..##..S...#",
"#..........#",
"#......##..#",
"#..........#",
"#..........#",
"############"]]
const BEASTS4=[[9,8],[10,8],[9,7],[10,7]]
const PITS4=[[
"############",
"#OOOOOOOOOO#",
"#O..SFOO..O#",
"#O.O.OO...O#",
"#O........O#",
"#O..OO>O..O#",
"#O........O#",
"#O...OO...O#",
"#O..OOOO..O#",
"#O........O#",
"#OOOOOOOOOO#",
"############"],[
"############",
"#OOOOOOOOOO#",
"#O....SO..O#",
"#O.OOOOO..O#",
"#O....O...O#",
"#O..O>O...O#",
"#O....F...O#",
"#O..OOOOO.O#",
"#O....O...O#",
"#O........O#",
"#OOOOOOOOOO#",
"############"],[
"############",
"#OOOOOOOOOO#",
"#O....O...O#",
"#O..OOO...O#",
"#O....S...O#",
"#OF..O.>..O#",
"#O....OOO.O#",
"#O........O#",
"#O..OOO...O#",
"#O....O...O#",
"#OOOOOOOOOO#",
"############"],[
"############",
"#OOOOOOOOOO#",
"#O..F.O...O#",
"#O..OOO...O#",
"#O....S...O#",
"#O...O.>..O#",
"#O....OOO.O#",
"#O........O#",
"#O..OOO...O#",
"#O....O...O#",
"#OOOOOOOOOO#",
"############"]]
const IDOLS4=[[
"############",
"#..........#",
"#..ggg.....#",
"#..gISg....#",
"#...Sgg....#",
"#..........#",
"#.....#....#",
"#..........#",
"#..........#",
"#..........#",
"#...>......#",
"############"],[
"############",
"#..........#",
"#....ggg...#",
"#...gSIg...#",
"#....gg....#",
"#....S.....#",
"#..........#",
"#....#.....#",
"#..........#",
"#..........#",
"#.....>....#",
"############"],[
"############",
"#..........#",
"#...gg.....#",
"#..gSIg....#",
"#...gg..S..#",
"#..........#",
"#..........#",
"#.....#....#",
"#..........#",
"#..........#",
"#....>.....#",
"############"]]
const CRACKS4=[[
"############",
"#....Sx....#",
"#.#####....#",
"#....##....#",
"#..x.>#....#",
"#....##....#",
"#....##....#",
"#..x.......#",
"#..........#",
"#..........#",
"#..........#",
"############"],[
"############",
"#....x.....#",
"#...S.####.#",
"#....##....#",
"#....##....#",
"#..xx.>....#",
"#....##....#",
"#.....####.#",
"#....x.....#",
"#..........#",
"#..........#",
"############"],[
"############",
"#....x.....#",
"#..######..#",
"#....S..#..#",
"#...x...#..#",
"#..x.>..#..#",
"#...x...#..#",
"#..######..#",
"#....x.....#",
"#..........#",
"#..........#",
"############"],[
"############",
"#..S.x.....#",
"#..######..#",
"#.......#..#",
"#..xx...#..#",
"#....>..#..#",
"#.......#..#",
"#..######..#",
"#....x.....#",
"#..........#",
"#..........#",
"############"]]
const HALLS4=[[
"############",
"#..........#",
"#..a..S.b..#",
"#..........#",
"#....F.....#",
"#....c.....#",
"#......d...#",
"#.....S....#",
"#....>.....#",
"#..........#",
"#..........#",
"############"],[
"############",
"#..........#",
"#....b..S..#",
"#..a.......#",
"#....F.....#",
"#....c..d..#",
"#.....S....#",
"#....>.....#",
"#..........#",
"#..........#",
"#..........#",
"############"],[
"############",
"#..........#",
"#..a....b..#",
"#....F..S..#",
"#..........#",
"#....c.....#",
"#......d...#",
"#.....S....#",
"#....>.....#",
"#..........#",
"#..........#",
"############"],[
"############",
"#..........#",
"#..a..S.b..#",
"#....F.....#",
"#..........#",
"#....c.....#",
"#...S..d...#",
"#..........#",
"#....>..F..#",
"#..........#",
"#..........#",
"############"]]
const ESCAPES5=[[
"############",
"#....##....#",
"#....S.....#",
"#..........#",
"#...>......#",
"#..........#",
"#..##......#",
"#..........#",
"#......##..#",
"#....S.....#",
"#..........#",
"############"],[
"############",
"#..........#",
"#...##.....#",
"#....S.....#",
"#..>.......#",
"#..........#",
"#.....##...#",
"#....S.....#",
"#..........#",
"#..........#",
"#..........#",
"############"],[
"############",
"#..........#",
"#..##......#",
"#....S.....#",
"#..>....##.#",
"#..........#",
"#......##..#",
"#....S.....#",
"#..........#",
"#..........#",
"#..........#",
"############"],[
"############",
"#....##....#",
"#..........#",
"#..S.......#",
"#....>.....#",
"#..........#",
"#..##..S...#",
"#..........#",
"#......##..#",
"#....S.....#",
"#..........#",
"############"]]
const BEASTS5=[[10,8],[10,7],[9,7],[9,6]]
const ESCAPES6=[[
"############",
"#....##....#",
"#....S.....#",
"#..........#",
"#...>......#",
"#....S.....#",
"#..##......#",
"#......S...#",
"#......##..#",
"#..........#",
"#..........#",
"############"],[
"############",
"#..........#",
"#...##.....#",
"#....S.....#",
"#..>.......#",
"#.....S....#",
"#.....##...#",
"#.....S....#",
"#..........#",
"#..........#",
"#..........#",
"############"],[
"############",
"#..........#",
"#..##......#",
"#....S.....#",
"#..>....##.#",
"#.....S....#",
"#......##..#",
"#.....S....#",
"#..........#",
"#..........#",
"#..........#",
"############"],[
"############",
"#....##....#",
"#....S.....#",
"#..S.......#",
"#....>.....#",
"#..........#",
"#..##..S...#",
"#..........#",
"#......##..#",
"#..........#",
"#..........#",
"############"]]
const BEASTS6=[[10,8],[10,7],[9,7],[10,6]]
const LEVEL_ORDER=[1,2,3,4,5,6]
const LEVEL_ARCS={1:"foundation",2:"pressure",3:"ward",4:"hunt",5:"hollow",6:"finale",7:"afterglow"}
const MODES={
 standard:{label:"standard",desc:"full campaign"},
 iron:{label:"iron",desc:"early beast"},
 greed:{label:"greed",desc:"hot relics, costly gold"},
 dark:{label:"dark",desc:"weak flame, fast dread"},
 daily:{label:"daily",desc:"fixed daily seed"},
 heavy:{label:"heavy torch",desc:"starts lit, more fuel"},
 swift:{label:"swift",desc:"pits never catch you"},
 warded:{label:"warded",desc:"starts warded, wards hold longer"}
}
const MODE_IDS=Object.keys(MODES)
const MODS={
 thin:{label:"thin flame",desc:"torches burn faster"},
 wake:{label:"wakeful beast",desc:"the beast starts hotter"},
 rich:{label:"rich relics",desc:"more relics surface"},
 gloom:{label:"heavy dread",desc:"darkness grips sooner"},
 grace:{label:"strong shrines",desc:"wards hold longer"}
}
const MOD_IDS=Object.keys(MODS)
const FLOOR_TEXT={
 1:["A first descent through stale rites.","The old ruin still pretends to be fair."],
 2:["Pressure arrives before understanding catches up.","Every branch feels closer to pursuit."],
 3:["Wards answer, but never for free.","Blessing and burden share the same stone."],
 4:["The hunt floor wants you heard.","Noise becomes destiny down here."],
 5:["The hollow floor strips runs to their bones.","Only the sharpest choices still matter."],
 6:["The last gate weighs what you became.","Every surviving system cashes in here."],
 7:["Dawn should have ended this. The ruin has other plans.","Nothing left down here owes you mercy."]
}
const FLOOR_THEMES={
 1:{name:"foundation",tag:"stale rite",accent:"verdigris",fog:"soft lantern fog"},
 2:{name:"pressure",tag:"ember choke",accent:"rust flare",fog:"hot dust"},
 3:{name:"ward",tag:"cold liturgy",accent:"aqua ward",fog:"glass mist"},
 4:{name:"hunt",tag:"rose alarm",accent:"pink hunt",fog:"thin red haze"},
 5:{name:"hollow",tag:"ash hush",accent:"bone gray",fog:"dry blackout"},
 6:{name:"finale",tag:"crown weather",accent:"gold ruin",fog:"judging dark"},
 7:{name:"afterglow",tag:"borrowed dawn",accent:"ash gold",fog:"embered haze"}
}
const ENEMY_TEXT={
  beast:["A one-eyed pursuer that reads space better than fear.","It wants a lane, not a duel."],
  shade:["A cold pass-through that feeds dread and tells on you.","It does not block the path; it poisons it."],
  watcher:["A fixed witness that turns position into pursuit.","Quiet fails where it stands."],
  leech:["A grave thing that eats ward and heat.","It survives by thinning what protects you."],
  effigy:["A second relic, and a third. Only one is true.","The others were never meant to be found."]
}
const SHRINE_TEXT=[
  "The shrine lends shape to your nerve.",
  "A ward forms, thin and listening.",
  "The shrine answers, and the answer is costly."
]
const BRAZIER_TEXT=[
  "The brazier spits up old warmth.",
  "A hungry flame leans toward your torch.",
  "The coals remember better fires than yours."
]
const CURSE_TEXT=[
  "The stone bites back.",
  "A mean seam in the floor wakes underfoot.",
  "The room answers touch with dread."
]
const SFX_MAP={
 hit:{freq:180,dur:.08,type:"square"},
 beast:{freq:90,dur:.12,type:"sawtooth"},
 win:{freq:660,dur:.4,type:"sine"},
 relic:{freq:520,dur:.15,type:"triangle"},
 ward:{freq:340,dur:.2,type:"sine"},
 shift:{freq:220,dur:.1,type:"sine"},
 dead:{freq:70,dur:.5,type:"sawtooth"}
}
const FINALE_NAMES=["Ash Gate","Gold Gate","Hush Gate","Ward Gate"]
const INTRO_TEXT=["Move with arrows or WASD.","Carry flame. Bow for gold.","Wards hold. Cracks strip. The beast reads haste."].join("\n")
const HINT_TEXT={
 torch:"Take the torch early. Darkness taxes every step without it.",
 ward:"Shrines raise ward. Ward softens dark pressure, then burns down.",
 crack:"Cracks are fast but costly. Mask or ward makes the crossing safer.",
 beast:"Fire slows pursuit. A dropped torch can buy one clean lane."
}
const RELICS={
 ember:{name:"ember heart",label:"ember",up:"slower torch drain",down:"beast ignores dropped flame"},
 tooth:{name:"gold tooth",label:"tooth",up:"gold slips the crack",down:"beast enrages sooner"},
 hush:{name:"hush bell",label:"hush",up:"dread stays low",down:"fire never slows beast"},
 eye:{name:"idol eye",label:"eye",up:"idol bows easier, shrines strengthen",down:"crown scorches torch"},
 brand:{name:"night brand",label:"brand",up:"shades break on touch",down:"cursed ground bites harder"},
 wick:{name:"long wick",label:"wick",up:"sight and dropped flame last longer",down:"carried torch burns hotter"},
 chain:{name:"ward chain",label:"chain",up:"wards and shrines linger",down:"gold no longer softens torch loss"},
 veil:{name:"veil thread",label:"veil",up:"mask protects torch through the crack",down:"shrines grant less"},
 greave:{name:"pit greaves",label:"greave",up:"pit footing stays sure",down:"crack crossings cost extra"},
 lure:{name:"lure spool",label:"lure",up:"dropped flame always pulls the beast",down:"carried fire never slows it"},
 salt:{name:"salt sigil",label:"salt",up:"watchers and curses bite softer",down:"shades drain more torch"},
 ash:{name:"ash lung",label:"ash",up:"braziers flare stronger",down:"shrines sip your torch"}
}
const RELIC_IDS=Object.keys(RELICS)
const RELIC_SPOTS={
1:[["b",7,2],["v",8,8],["h",6,6]],
2:[["h",6,6],["v",5,8],["p",8,8]],
3:[["i",2,8],["c",2,1],["v",8,8],["h",6,6]],
4:[["h",5,6],["i",5,8],["p",8,8],["v",8,8]],
5:[["h",5,6],["i",5,8],["c",2,1],["v",5,8],["p",8,8]],
6:[["e",7,3],["e",9,5],["e",5,8]],
7:[["h",5,6],["i",5,8],["c",2,1],["v",5,8],["p",8,8]]
}
const EFFIGY_SPOTS={
1:[],
2:[["v",9,8]],
3:[["v",9,8]],
4:[["v",9,8]],
5:[["v",9,8]],
6:[],
7:[["v",9,8]]
}
const BRAZIER_SPOTS={
1:[["h",8,8],["p",2,8]],
2:[["h",8,8],["v",2,8],["c",8,8]],
3:[["h",8,8],["i",8,8],["p",2,8],["v",2,8]],
4:[["h",8,8],["i",8,8],["p",2,8],["v",2,8]],
5:[["h",8,8],["i",8,8],["p",2,8],["v",2,8],["c",8,8]],
6:[["e",8,2],["e",2,8],["e",8,8]],
7:[["h",8,8],["i",8,8],["p",2,8],["v",2,8],["c",8,8]]
}
const SHRINE_SPOTS={
1:[["i",2,8]],
2:[["h",8,4],["v",8,8]],
3:[["h",8,4],["i",8,8],["c",8,8]],
4:[["h",8,4],["i",8,8],["c",8,8],["p",8,4]],
5:[["h",8,4],["i",8,8],["c",8,8],["v",8,8],["p",8,4]],
6:[["e",8,4],["e",3,3],["e",8,8]],
7:[["h",8,4],["i",8,8],["c",8,8],["v",8,8],["p",8,4]]
}
const CURSE_SPOTS={
1:[["h",8,8],["p",8,2],["c",8,8]],
2:[["h",7,4],["c",2,1],["p",8,8],["v",8,4]],
3:[["h",7,4],["i",8,8],["c",7,1],["p",8,8],["v",8,4]],
4:[["h",7,4],["i",8,8],["c",7,1],["p",8,8],["v",8,4]],
5:[["h",7,4],["i",8,8],["c",7,1],["p",8,8],["v",8,4],["b",8,8]],
6:[["e",8,8],["e",2,2],["e",8,2],["e",3,8]],
7:[["h",7,4],["i",8,8],["c",7,1],["p",8,8],["v",8,4],["b",8,8]]
}
const SHADE_SPOTS={
1:[["h",9,4],["p",8,8]],
2:[["h",9,4],["c",8,8],["v",8,8]],
3:[["h",9,4],["i",8,8],["c",8,8],["p",8,4]],
4:[["h",9,4],["i",8,8],["c",8,8],["p",8,4],["v",8,8]],
5:[["h",9,4],["i",8,8],["c",8,8],["p",8,4],["v",8,8],["b",8,8]],
6:[["e",8,8],["e",2,8],["e",8,2],["e",3,8]],
7:[["h",9,4],["i",8,8],["c",8,8],["p",8,4],["v",8,8],["b",8,8]]
}
const BLOCK_SPOTS={
1:[],
2:[["h",7,8],["p",2,8],["v",2,4]],
3:[["h",7,8],["p",2,8],["c",8,2],["v",2,4]],
4:[["h",7,8],["p",2,8],["c",8,2],["v",2,4],["b",8,8]],
5:[["h",7,8],["p",2,8],["c",8,2],["v",2,4],["b",8,8],["i",8,4]],
6:[["e",2,4],["e",7,7],["e",2,7]],
7:[["h",7,8],["p",2,8],["c",8,2],["v",2,4],["b",8,8],["i",8,4]]
}
const WATCHER_SPOTS={
1:[],
2:[["h",8,8],["v",8,8]],
3:[["h",8,8],["c",2,8],["v",8,8]],
4:[["h",8,8],["c",2,8],["p",8,8],["v",8,8]],
5:[["h",8,8],["c",2,8],["p",8,8],["v",8,8],["i",8,8]],
6:[["e",8,2],["e",2,8]],
7:[["h",8,8],["c",2,8],["p",8,8],["v",8,8],["i",8,8]]
}
const LEECH_SPOTS={
1:[],
2:[],
3:[["p",8,8],["c",8,8]],
4:[["p",8,8],["c",8,8],["v",8,8]],
5:[["p",8,8],["c",8,8],["v",8,8],["h",8,4]],
6:[["e",8,8],["e",3,3]],
7:[["p",8,8],["c",8,8],["v",8,8],["h",8,4]]
}
const LEVELS={
1:{pits:PITS,idols:IDOLS,cracks:CRACKS,halls:HALLS,escapes:ESCAPES,beasts:BEASTS,dark:"pecv",tone:"The air is stale with old rites."},
2:{pits:PITS2,idols:IDOLS2,cracks:CRACKS2,halls:HALLS2,escapes:ESCAPES2,beasts:BEASTS2,dark:"behipcv",tone:"The ruin tightens. It knows your name now."},
3:{pits:PITS3,idols:IDOLS3,cracks:CRACKS3,halls:HALLS3,escapes:ESCAPES3,beasts:BEASTS3,dark:"behipcv",tone:"The shrines still answer, but every blessing exacts a price."},
4:{pits:PITS4,idols:IDOLS4,cracks:CRACKS4,halls:HALLS4,escapes:ESCAPES4,beasts:BEASTS4,dark:"behipcv",tone:"The hunt floor listens for every sound you make."},
5:{pits:PITS4,idols:IDOLS4,cracks:CRACKS4,halls:HALLS4,escapes:ESCAPES5,beasts:BEASTS5,dark:"behipcv",tone:"The hollow floor strips away whatever was merely enough."},
6:{pits:PITS4,idols:IDOLS4,cracks:CRACKS4,halls:HALLS4,escapes:ESCAPES6,beasts:BEASTS6,dark:"behipcv",tone:"The final gate wakes. Everything left in you will be tested."},
7:{pits:PITS4,idols:IDOLS4,cracks:CRACKS4,halls:HALLS4,escapes:ESCAPES6,beasts:BEASTS6,dark:"behipcv",tone:"You already won. The ruin didn't agree to let you leave."}
}
const BASE={
g:{m:[
"############",
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"#..L.....R.#",
"#..........#",
"#..........#",
"#....>.....#",
"#..........#",
"#..........#",
"#..........#",
"#..........#",
"#..........#",
"############"],ex:{">":"h",L:"b",R:"e"}},
b:{m:[
"############",
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"#...MT.....#",
"#..........#",
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"#.....>....#",
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"#..........#",
"#..........#",
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"############"],ex:{">":"h"}},
v:{m:[
"############",
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"#....C.K...#",
"#..........#",
"#..........#",
"#..........#",
"#..........#",
"#..........#",
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d:{m:["############","#..........#","#..........#","#..........#","#....X.....#","#..........#","#..........#","#..........#","#..........#","#..........#","#..........#","############"],ex:{}}
}
const BASE2={
g:{m:[
"############",
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"#..L..#..R.#",
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"#..........#",
"#.....#....#",
"#..........#",
"#..........#",
"#..........#",
"############"],ex:{">":"h",L:"b",R:"e"}},
b:{m:[
"############",
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"#...MT.....#",
"#....#.....#",
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"#..#..>....#",
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"#..........#",
"#..........#",
"#..........#",
"############"],ex:{">":"h"}},
v:{m:[
"############",
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"#...#C.K...#",
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"#..........#",
"#.....#....#",
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"############"],ex:{">":"e"}},
d:BASE.d
}
const BASE3={
g:{m:[
"############",
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"############"],ex:{">":"h",L:"b",R:"e"}},
b:{m:[
"############",
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"#..........#",
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"#..........#",
"#..........#",
"#..........#",
"############"],ex:{">":"h"}},
v:{m:[
"############",
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"#...#C.K.S.#",
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"#..........#",
"#.....#....#",
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"############"],ex:{">":"e"}},
d:BASE.d
}
const BASES={1:BASE,2:BASE2,3:BASE3,4:BASE3,5:BASE3,6:BASE3,7:BASE3}